GBANews:2007-07-18 - PocketNES WIP
From Dev-Scene
2007-07-18 - PocketNES WIP
Dwedit's PocketNES WIP
This version is very buggy, since many changes were made.
Dwedit's PocketNES WIP
This version is very buggy, since many changes were made.
I think I already released this version, but now the Boot Glitches which made it almost unreleasable are now fixed! (yep, I had already released this version 7 months ago... but now there are a couple new fixes)
- Palette updater fixed, no longer writes out of bounds
- Duck Tales Fix (supports changing 8x8 sprite origin between left and right pattern table per scanline)
- 'dirty tiles' system for CHR-RAM games
- Different code for updating the sprites
- These two together fix sprite glitches in Battletoads, Wizards and Warriors 3, and more.
- Also a buggy and broken dirty tile system for CHR-ROM games
- New per-scanline scrolling code fixes Slalom, horribly breaks Rad Racer
- sprite visibility per-scanline buffer updated in sync with rest of buffers
- Fixed a little bug which caused harmless extraneous memory writes
- Yes it's really buggy. Has a new 'new frame' system which fails in lots of games.

