GBANews:2007-07-18 - PocketNES WIP

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2007-07-18 - PocketNES WIP
Dwedit's PocketNES WIP

This version is very buggy, since many changes were made.

I think I already released this version, but now the Boot Glitches which made it almost unreleasable are now fixed! (yep, I had already released this version 7 months ago... but now there are a couple new fixes)

  • Palette updater fixed, no longer writes out of bounds
  • Duck Tales Fix (supports changing 8x8 sprite origin between left and right pattern table per scanline)
  • 'dirty tiles' system for CHR-RAM games
  • Different code for updating the sprites
  • These two together fix sprite glitches in Battletoads, Wizards and Warriors 3, and more.
  • Also a buggy and broken dirty tile system for CHR-ROM games
  • New per-scanline scrolling code fixes Slalom, horribly breaks Rad Racer
  • sprite visibility per-scanline buffer updated in sync with rest of buffers
  • Fixed a little bug which caused harmless extraneous memory writes
  • Yes it's really buggy. Has a new 'new frame' system which fails in lots of games.

http://www.dwedit.org/dwedit_board/viewtopic.php?pid=1976

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Dev-Scene (c) Ashley "MrShlee" Hull - Rock-ED Productions